You need to destory all the mines, on both sides of the structure, to complete the encounter. Jump on and clear them out to activate a checkpoint, and save yourself having to repeat the previous section if you mess up part way through. A platform will spawn at the back and act as the new area to continue the jumping chain. Eventually you'll kill enough adds for the boss' shield to go purple. Floating platforms above the purple lake Trial The floating platforms have two behaviours.
Time to head deeper into the Leviathan. Once a player jumps on it, another plate will rise up. These can be all one element, or a mixture of the three. Depending on the fight, you may want to use low ammo or rapid fire weapons in those two slots to maximize your rocket up-time. If you're not there yet, leave and come back via the checkpoint. They are highlighted in white during this phase. All the lights turn green, and you'll be offered entry to the next area.
You also need to move quickly as the platforms turn red themselves after a short period of time. This is the key to progressing. You need to run the orb through these Greed wisps to damage ships. Once all the mines are cleared, wait for another wave of mines to spawn in the same side. Use that Super, shoot that rocket. If you're ready to proceed, start by killing a bunch of adds till you have maximum Heavy ammo. The main feature of this phase is the white Greed wisp coming from each of the pillars.
But, players can shoot at the net to save their teammates. As the assault wages on, make sure you and your teammates keep re-activating the buff. However, with practice and higher Power levels, we're sure you can knock this down to about an hour each week. Use the walls for protection on this section. Destiny 2 Spire of Stars Raid Lair Guide The Spire of Stars Raid Lair is the second Raid Lair to arrive in Destiny 2, as the Eater of Worlds Raid Lair originally launched shortly after the addition of the Leviathan Raid.
Eater of Worlds Raid Lair: second encounter The final room is laid out with three platforms marked by a flaming altar. This changing of the timing is supposed to make players panic and mess up. Three players have to successfully make it through and slam their orbs into the energy fountain, bringing the trial to an end. Once you escape the reactor and defeat the Loyalists, you can loot it just before jumping into the deep hole, on the same platform where you fight the Loyalists at the end of the purple room. Make sure you countdown to ensure everyone does this together. Each of them provides a view of the overhanging three-sided central structure, which is notable for the large circular craters on it.
It will raise a bridge and start the giant fans. The key here is moving and reacting fast. The trickiest part will be the last two. The close proximity to other players should help ensure a full fireteam of Rat King users will have the perk up almost constantly. What are your thoughts on Spire of Stars? Like the original Raid, the Raid Lair is an end-game activity gated off by high level requirements, with some exclusive items in store for those completing it, and a useful source of high level gear to help you get close to the level cap. The premise of the trial is as follows: four people must maintain position on their respective pressure plates to slowly raise a weight up a chain.
Essentially, a raid lair is a short add-on to the existing with a final boss fight. Beware that the nets will immediately cancel your active Super so getting hit by one is a huge damage loss. The oldest plate will turn red and it will disappear. Take care of the enemies and you'll be tasked with a brand new objective. Other weapons of note include Merciless a fusion rifle that can be fired rapidly , a rocket launcher that drops cluster bombs such as Curtain Call or Cup-Bearer , and Coldheart the pre-order bonus trace rifle, which is useful for the final boss fight.
Ensure someone's always firing on a limb in your teams of two. They are colored based on Void, Arc, or Solar. This will require some longer jumps at the end but it is more orderly. You can open this shield temporarily by doing the energy collection phase. At least they look rather unique, and have that Leviathan feeling imprinted on their look.
It's also recommended to enter the Raid with a full fireteam of six players. When this happens you have a short window in which to prevent a team wipe by destroying two of its six weak points. With that in mind, assign one team member to each pillar and have the remaining two members on add control. Otherwise you will need to reposition yourself to find a place where you can shoot at it. Then they jump off and throw the orb towards the second pillar.
After you have finished a section, no matter the order that week, you must then come back to this first Embarkment area and do the same process on a different door - essentially acting as a hub to each new challenge. Part 7: The Gauntlet To start the trial, jump onto the round platforms to summon enemies. Spire of Stars: Complete Walkthrough Statue Garden Objective: You have to hit the glowing purple cauldron with charged orbs. Fight off the incoming Vex while you disarm all the mines. Puzzle 3: Get into a single file line and slowly have 1 person get on a plate until everyone is on one.